In general, the Blue Mars Sandbox Editors are for the arrangement and manipulation of 3D objects built with other digital content creation packages. Using the Blue Mars Sandbox Editors, developers can change lighting conditions, manage land, develop the terrain, arrange collision volumes, script actions, and choose textures.
The Blue Mars Sandbox Editors support the emerging COLLADA schema that enables digital asset exchange within the interactive 3D industry. Over a hundred different digital content creation tools support COLLADA including high end tools like 3DSMax and Maya as well as free tools like Google Sketchup and Blender. You can use most tools that can export COLLADA data to create content for Blue Mars. However, not every program implements COLLADA in exactly the same way. Some exported COLLADA data requires minor conversion before it will load into the Sandbox Editors. So far, the most commonly used 3D tools for Blue Mars are 3DSMax, Maya, Sketchup, and Blender.
The Blue Mars editors are completely free. Developers can work on content offline for a long as they wish for free. Our editors are “What you see is what you play.” In other words, you will see your content in the Blue Mars editors exactly how they will appear in the online space. Developers do need a paid account to upload content into the network.
First, register as Blue Mars developer and download our free editors. Our editors can be used to convert your content for use in Blue Mars as well as upload it to our servers. For more information on uploading data, please refer to our wiki pages:
If you register as a Blue Mars Developer, we will automatically create a User account for you with the same login credentials. If you open only a User account, a developer account is not automatically created for you. For more details, see this page in the developer wiki.
No, Avatar Reality does not screen content for quality. Our role is to make sure it's easy for users to find the great content that appeals to them. We will promote content that we think is of high quality but we aren't the ultimate arbiters of what constitutes "high quality." We’re focusing our efforts on improving our search functionality and Places Browser so the community can promote and share their own favorite content. Our goal is to create a system where great content naturally rises to the top while remaining open to a broad range of content and applications beyond the mainstream.
City Developers can choose a maximum file size for their content when they sign up for service. Out of their total size allocation, City Developers can assign data to Blocks within their city. Current city sizes range from 25 to 400mb and can be as large as 2GB.
Using the Instance Entity object tool, developers can copy and reuse objects (for example: trees, flowers, columns, chairs) without adding to the size of their data.
City Developers enjoy maximum flexibility and are allowed to place geometry, shape the terrain, place plants, control the environment, set up Blocks, Shops and Residences, offer games, create custom interfaces and scripts, and set the content permissions for the City.
Blocks are a great solution for developers who want to create content in context of a larger community. Like City Developers, Block Developers can change their terrain, upload geometry, plants, and textures into the world, and create shops and residences that they, in turn, can lease to Content Creators and residents. Blocks are smaller than cities and tend to be less expensive and have less available data for uploads. However, Block developers have access to the common assets provided by the City Developer at no cost to their data footprint. For example, a developer who rents a block from a City Developer who has provided 100Mb of high quality textures and objects as part of their base City PAK can use those resources without affecting their overall data footprint.
Not at this time.